We were placed in 6 groups, each representing a company and proceeded to play a board game for the 2 days simulating several years of fierce competition between our companies. We had to build our companies, devise a business concept, plan operations, fix our budget and bid for contracts. Basically we took it all so seriously that we lost track of time. Coffee breaks were either ignored or taken on the fly, mealtimes were a necessary evil and the course leaders had to almost throw us out of the classroom at 11pm so we could get some sleep. I've been on courses on much more interesting subjects but nothing comes close to the commitment and enthusiasm I experienced on this one.
This was in the early nineties and there wasn't a computer in sight but the power of gaming in education was evident even then. There's nothing new about games being used to stimulate learning and it doesn't need to be hi-tech gaming either.
Photo: Lars-Göran Hedström |
The idea was to throw the dice and move around the board, landing on squares marked with different concepts, projects and organisations associated with OER. When a team landed on a square they had to share information about that concept. If they knew very little they used laptops or mobiles to find out as fast as possible. The other teams could also contribute and any relevant experience of the concepts were also shared. As we moved around the board the participants' knowledge of OER was widened and time simply flew by.
Basically the board game become simply a prompt for discussion and information sharing. The gaming element was relatively unimportant but the opportunity to share knowledge and experience was highly appreciated. The low-tech board game combined with the use of mobiles and laptops stimulated real discussion and discovery and a more active classroom experience than the standard input lecture.
Note
The game OERopoly was createed by Theresa Connolly at the Open University, UK. The workshop and the boardgame were used with kind permission to disseminate the OERopoly by Connoly, Wilson, Makryannis, De Liddo and Lane (2011),This work is licensed under a Creative Commons Attribution 3.0 License.
Connolly, T., Makriyannis, E., De Liddo, A. et al. (2010). OERopoly: A Game to Generate Collective Intelligence around OER. In Open Ed 2010 Proceedings. Barcelona: UOC, OU, BYU. Retrieved 31 January 2012 from http://hdl.handle.net/10609/4968.
Connolly, T., Wilson, T., Makriyannis, E., De Liddo, A. & Andy Lane, A. (2011). OERopoly: Learning about OER communities, collaboration and contexts. OpenCourseWare Consortium Global Meetings, OCWC Global 2011: Celebrating 10 years of OpenCourseWare. Retrieved 31 January 2012 from http://conference.ocwconsortium.org/index.php/2011/cambridge/paper/view/118.
The OERopoly was createed by Theresa Connolly at the Open University, UK
ReplyDeleteThe workshop and the boardgame was used with kind permission to disseminate the OERopoly by Connoly, Wilson, Makryannis, De Liddo and Lane (2011),This work is licensed under a Creative Commons Attribution 3.0 License.
Connolly, T., Makriyannis, E., De Liddo, A. et al. (2010). OERopoly: A Game to Generate Collective Intelligence around OER. In Open Ed 2010 Proceedings. Barcelona: UOC, OU, BYU. Retrieved 31 January 2012 from http://hdl.handle.net/10609/4968.
Connolly, T., Wilson, T., Makriyannis, E., De Liddo, A. & Andy Lane, A. (2011). OERopoly: Learning about OER communities, collaboration and contexts. OpenCourseWare Consortium Global Meetings, OCWC Global 2011: Celebrating 10 years of OpenCourseWare. Retrieved 31 January 2012 from http://conference.ocwconsortium.org/index.php/2011/cambridge/paper/view/118.
Ossiannilsson, E. & Creelman, A. (2012). OERopoly: collaboration, communities and the context of academic practice. NGL2012, 21-23 February, 2012, Falun, Dalarna
Hello Alistair
ReplyDeleteI have often used low tech Strategy and Marketing games in my Business courses. They have been good in undergraduate courses but really have come into their own in our TAFE courses - like Diplomas in Hospitality or the Small Business Certificate. The games based learning has been very helpful when a shorter delivery is needed.
Some students did not like the outcomes of the games engines in computer based games when they contested the results because demand fell unexpectedly etc.
But they are always great learning as are experiential model based learning.