The battle for the metaverse is on with most of the media buzz focused on Meta (a k a Facebook) and their plans to engage us all in their virtual market and meeting place. Already there are companies setting up virtual hubs and universities are also creating their virtual reality campuses which they hope will soon be full of student avatars. Reading about this in an article in Campus Technology, 10 Institutions Opening 'Metaversity' Campuses, took me back about 14 years to the heady days of Second Life and I wonder what we have learnt since then. These virtual campuses are built using EngageVR where you can design your own spaces and make them more or less accessible to visitors and residents. The best way to interact in the metaverse is through VR visors but you can also interact using your computer, though not so immersively. Students and teachers can then meet as avatars in the virtual campus and interact with objects, graphics, diagrams etc with voice communication and the ability to explore different environments together.
The new metaversity at Stanford is described like this:
The metaversity courses will be synchronous, and students can attend whether they are learning on campus or remotely. Each student will receive a Meta Quest 2 virtual reality headset for use during their course (courses can also be accessed via PC). Within the virtual learning environment, they will be able to engage with other students and their instructor in VR experiences such as delving into human anatomy, taking a time machine through history or studying astronomy on a spaceship.
Here's a video showing Stanford's virtual learning space using the EngageVR platform.